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Showing posts with label bioshock. Show all posts
Showing posts with label bioshock. Show all posts

Monday, May 13, 2024

Ever wonder what BioShock's Big Daddy looks like without the helmet? Ehhhh...

I've been a massive fan of the BioShock games (admission: I've never played BioShock Infinite) almost since the beginning of the series.  From the first moments of the original BioShock I was swallowed whole by this tale of sub-Atlantic horror.  To me the story of the city of Rapture is a fable, a morality play.  It is about what mankind is reduced to after consciously and willfully choosing against having a belief in God and the restraining morality He provides.  Man without God is a terrible thing, is what I've found in the BioShock games.  It's a theme I'm looking forward to seeing touched upon more in future games from the franchise.

Anyway, if you've played the first two games you're familiar with the Big Daddies: those hulking brutes in diving suits that lumber around Rapture, usually accompanied by the Little Sisters who they are programmed to protect.  The Big Daddy is the most iconic element of the BioShock series, heck it's on the front cover of the games.  And as you play you come to discover more about the Big Daddies, including how they are made.  At one point in the first game you have to put on a Big Daddy getup.

But somehow none of the games have shown us what exactly is inside a Big Daddy.  We haven't seen what it looks like underneath.  All we know is that the poor sap to be converted into a Big Daddy is flayed, chemically treated and them grafted and steam-sealed into the suit.  Yucko.

Well, Kate Harrold over at Gaming Bible has a story up in the past few days about what BioShock's Big Daddy looks like sans helmet.  This is something that PC Gamer's Andy Kelly first found three years ago but it's brand new to me.  The art is attributed to Irrational/Take-Two artist Robb Waters, so it should be considered canon.

Are you ready?  There's no going back once you've scrolled down.



You really sure about this?



Last chance to back out.



All right, let it be on your own conscience.



And here it is: a Big Daddy without the helmet...


Just plain disquieting.  Pretty nightmarish.  I don't know why it has a yellow glow deep within its cranium.  Some plasmid-altered remnant of a mind perhaps?  Those eyes, that translucent skin... eep.  I'll certainly never see those poor creatures the same way again.  For all the potential for brutality that the Big Daddies symbolize, they are very pitiable and tragic monsters who were once human.

And now I've just ruined your day.  Sorry about that.  Maybe.


Thursday, May 09, 2013

Trailer for THE BROTHERS RAPTURE fan-made BioShock movie!

BioShock Infinite has been out for over a month. It's a game I haven't played an I'm not inclined to either. Why? Because in this blogger's opinion it's not a true BioShock game.

For me, the BioShock mythos will always be focused on Rapture: that city beneath the waves of the North Atlantic, not a brightly-lit metropolis floating Lord-knows-where in the sky. The first BioShock game was and remains the most intellectual and even enlightening video game I have ever enjoyed. It's difficult even calling it a "video game".  From what I've heard, BioShock Infinite's world of Columbia is a beauty to behold and has a degree of moral choice... but in the end it doesn't leave as strong an impression as Rapture.

I'll say it again: BioShock is high-brow literature of a whole new kind that hasn't been seen before. And its sequel BioShock 2 did a pretty good job continuing its themes.  And I think there's plenty, plenty of room for a BioShock 3 and more past that.  Maybe it could be a few years later in the 1970s and the U.S. and Soviet governments finally learn about Rapture and try to take it.  I'm not the first to think that and I hope that the folks at 2K have thought of it either... or any idea that would even more terrific!

Well anyhoo, the real BioShock saga has long inspired some amazing work by its fans and now a group of filmmakers has produced a film that looks just as good if not better than anything Hollywood is likely to crank out!  The Brothers Rapture (click here for its official Facebook page) is getting released next week on May 13th, but there's already a trailer for it.

And it is gorgeous to behold!


As the article at The Escapist describes it: " Set before the hidden city underwent cultural and physical collapse, The Brothers Rapture explores the people who thrived in a land without limits.  It appears to take the setting and theme of Bioshock and spin them out into an original story.  The trailer shows the brothers Charles and Arthur, artists newly arrived in Rapture.  They seem overjoyed at the freedom that Rapture offers them, until a shady figure in a dapper hat shows up offering to turn their very hands into tools.  Expect philosophical arguments and scenes of people shooting large vials of glowing goo into their arms."

Seriously, I don't know which I'm now looking forward to more next week: Star Trek Into Darkness, or this baby.

A thankful tip o' the hat to loyal reader Roxanne Martin for forwarding this along! :-)

Wednesday, November 30, 2011

Fan-made BIOSHOCK movie trailer channels all the right vibes!

Okay, I gotta ask: am I the only fan of BioShock who is not really all that jazzed about BioShock Infinite? Because unless that game solidly connects to classic BioShock, I just can't see counting this upcoming game as part of the canon (no offense to Ken Levine). To me BioShock is and always will be about Rapture: that mysterious city on the floor of the northern Atlantic, envisioned by Andrew Ryan to be the ultimate escape from a world surrendering itself to socialism and corrupted religion... before it all went horribly wrong. And there is sooo much more storytelling left in the classic BioShock franchise. I mean, BioShock 2 brought us to, what, 1968? Now you know that eventually the American and Soviet governments are going to come looking for Rapture. And when they do...

Well anyhoo, until we get a proper BioShock 3, behold this awesome fan-made trailer for a BioShock movie, featuring Bobby Darin's "Mack the Knife" as appropriate background score!

Thursday, July 21, 2011

Review of BIOSHOCK: RAPTURE

2007's BioShock is on my short list of all time greatest video games ever. Okay, scratch that: BioShock is not a "video game" at all. It is an entirely new style of storytelling narrative. BioShock is high-brow literature all its own. And like the very best of books, you come away from it more enlightened and driven to ponder than you were before you encountered it. In the mind of Chris Knight, BioShock stands on the same level as George Orwell's Nineteen Eighty-Four and Ayn Rand's Atlas Shrugged. Seriously.

And like those and other classic novels, BioShock is something that many people finish with many different perspectives to wrestle over. My own personal take is that BioShock... and with a theme that continued into its sequel BioShock 2... is a morality tale about what man invariably becomes in the complete and conscious absence of God. Andrew Ryan's sub-Atlantic metropolis of Rapture was meant to be a Utopia where individual capability would be unfettered from the binds of government, religion and "petty morality". Instead it became a fallen ruin: an ultimate monument to man's corrupted nature.

We already knew about the city of Rapture from playing BioShock and BioShock 2. But we never got the full story of how Andrew Ryan built his underwater society... and how it collapsed.

But now we get to find out, because the tale of Rapture's rise and fall has just been published as a novel. And fitting for BioShock, it stands on a higher plane than most other video game-derivative books!

BioShock: Rapture is written by John Shirley, with plenty of input from BioShock creator Ken Levine. And having read it, I cannot recommend it enough for BioShock fans. BioShock: Rapture is a masterful working of the bits and pieces of Rapture's history that we learned throughout the two games, with a healthy dose of real-life history and politics thrown in. The result is a magnificent epic that in truest BioShock fashion leaves it to the reader to arrive at his or her own conclusions about morality.

The novel begins in 1945. Immediately after the dropping of the bombs on Hiroshima and Nagasaki, billionaire industrialist Andrew Ryan has at last become disillusioned with a modern world hellbent on suicide. Ryan - who fled from the Communist revolution in Russia as a child - has also grown disgusted to the point of pathological hatred with the socialistic programs of Roosevelt's New Deal. With apparently no nation on Earth that he can feel at home, Andrew Ryan resolves to make a nation for himself and others who want to live at the discretion of no government or religion.

No doubt everyone who's played a BioShock game has wondered: "How the heck did Ryan build a city on the floor of the North Atlantic?" We find out how in BioShock: Rapture. Yeah there's some "deus ex mechanics" involved (particularly in regard to how Rapture isn't crushed to bits by the intense water pressure) but I found that such concerns were adequately addressed for what is admittedly a work of retro-historical science-fiction. And we also discover how Rapture was populated, per Ryan's peculiar standards. All the characters from the two games that we've come to know and love and all too often hate are there: from Andrew Ryan himself to master plumber Bill McDonagh (who gets quite a fulfilling backstory), on through to Sofia Lamb and the lunatic artist Sander Cohen, who will soon give entirely whole new meaning to the phrase "flaming homosexual".

But there are two factors in particular that come to play a part in the larger tale of Rapture. The first is the man who is known as Frank Fontaine (which is all I'm going to say if you haven't played the game yet). The second is the discovery of ADAM: the substance that makes the gene-changing plasmids possible. It is the plasmids which will eventually intoxicate with power most of the population of Rapture. A population that is growing increasingly restless and frustrated with utopian promises that fail to deliver. So it is that a series of circumstances come into being that lead up to the explosive events of December 31st, 1958: the day that Rapture erupted into civil war.

BioShock: Rapture not only answered questions stemming from my own curiosity about Rapture, it also cleared up quite a lot of material that I was a bit cloudy about. The part about how Fontaine Futuristics was taken over by Ryan was intriguing and illuminating, and that Andrew Ryan - a self-styled champion of capitalism - would become that which he hates most and nationalize an entire industry is an irony that is not lost upon the reader. We also get a better picture of how the Little Sisters came into being... along with their horrifying wardens, the Big Daddies.

BioShock: Rapture is by far one of the more satisfying novels to have sprung from a video game franchise that I have found. John Shirley has performed an elegant job at taking the enormously rich environment of the BioShock games and not only revealing more of the tapestry of Rapture but also reconciling details where such was needed. And just as much as I hope and pray that there will eventually be a true BioShock 3, I find myself very much desiring that this will be but the first of more novels that delve into that beckoning city deep beneath the waters of the Atlantic Ocean. Highly recommended, even if you haven't played BioShock yet!

Saturday, May 21, 2011

I heard that Rapture is today...

...and I can't wait to finally load up on plasmids!

Huh? What's that?! You mean... it's not THAT Rapture, but instead the other kind?!?!?

humph...

Dear Mr. Harold Camping: "Would you kindly..." stop with this nonsense? We are told in the Bible that no one but the Father in Heaven knows when the end of days will come. This shouldn't be anything we're meant to be concerned with anyway. In his epistles to the Thessalonians, the apostle Paul taught that we are to occupy with the business of living for Christ, and not be swept up in this sort of fear-mongering.

Yes, I look forward also to the return of our Lord and Savior. And I do believe that He is coming again. How? Because I believe that He came the first time. The path that I took to my faith in Christ, it's not one I can honestly wish for anyone to find themselves on, because I couldn't find it within myself to believe without seeing. Indeed, I consider my own faith to be inferior to that of most of those who God has blessed my life with.

In the end, it came down to this: the historical record of the life of Jesus Christ, is something that I cannot deny. He came before and I cannot doubt that He will come again.

And I wish that He would come soon. I do want to be reunited with so many loved ones that have departed already. I long for the reunion and renewal of too many relationships that have gone by the wayside, that I see now will have to await the presence of Christ for that healing.

I don't know the date that He will come. And I am extremely doubtful that He will come this day. But I do know that He will come, in the Father's due time.

Until then, there is much left for us who follow Him. We are to show His love, His light, His life within us to the world around us. We aren't called to a spirit of fear and cowering, but of hope!

I can wait for His arrival. In the meantime, there's plenty to keep ourselves busy with.

Thursday, August 12, 2010

BIOSHOCK INFINITE coming in 2012

I was going to write a review of BioShock 2 months ago but never got around to it for various reasons. One of them being that I wanted to play it again to properly absorb it all. Personally, I loved BioShock 2. Even with a few issues (I had hoped to be able to explore around Rapture more) I thought it was a superb follow-up to 2007's BioShock: a title that is on my short list of greatest video games ever.

Well today, like a bolt out of the blue, Ken Levine - the guy who created BioShock in the first place (but didn't work on the sequel) - and his Irrational Games announced that BioShock Infinite will be landing in 2012.

Here's the trailer. And I have to ask: "What. The. %@&#?!?"

HOW does the BioShock saga go from being set in Rapture, a city on the bottom of the Atlantic Ocean in 1968, to a city floating at 30,000 feet... in 1912?!?

"Okay Chris, take deep breaths. Remember: Ken Levine is back at the helm of a BioShock game. Trust him."

I am completely wog-boggled by the direction that BioShock is taking. And at the same time, more intrigued by an upcoming video game than I can remember being in quite awhile.

Tuesday, February 02, 2010

BIOSHOCK 2: The Uber Edition!

BioShock 2 finally comes out next Tuesday! Don't even think of buggin' me for the next few days after that, 'cuz Lord willing I will be in line before midnight next Monday evening to get my pre-ordered copy and then spend the rest of the week once again immersed in the sub-Atlantic dystopia of Rapture.

We already knew that 2K Games is coming out with a Special Edition of BioShock 2 and in this video 2K community manager Elizabeth Tobey unboxes the whole package. And then she reveals the BioShock 2 Uber Edition.

Make sure you watch the entire video...

Tuesday, November 24, 2009

BioShock cosplay recreates Rapture at the Georgia Aquarium (WOW!!!)

This is about the most crazy awesome astonishing thing that I have seen all month...

Folks, that is NOT from a BioShock video game! Harrison Krix out of Atlanta built that unbelievably sweet Big Daddy costume, then contacted reps with the Georgia Aquarium and got some time scheduled there for a photoshoot. With Harrison in his Big Daddy gear and his fiancée in decrepit dress and scary makeup as a Little Sister, they brought Rapture to life amid real sharks and jellyfish.

Click here for MANY more images of Harrison Krix's BioShock session at the Georgia Aquarium, including some that Harrison has made wallpaper size for your desktop (and they will certainly be made useful, of that there is no doubt :-)

Thursday, November 19, 2009

Box art for BIOSHOCK 2

Don't even think of bugging me about anything come February 9th 'cuz I've already cleared my calendar for that date and Lord willing I'll be spending all of it immersed in BioShock 2. And at last 2K Games has revealed the cover art for the hotly anticipated sequel to the 2007 original first-person shooter that blew minds and won awards all over the place.

I'm really digging the BioShock 2 logo: more decrepit than the one for the first game and now encrusted with barnacles and other sedentary sea life. And look: the Big Daddy is so ticked-off that he's smashed a crack in the game's cover! But what's seriously wigging me out is that... thing... to the left of the Little Sister's head. Is that a group of fish or someone's face?

Just two and a half more months before we get to return to Rapture!

Tuesday, November 17, 2009

BioShock EVE Hypo Prop Replica (yes, you can BUY this thing...)

Got a small daughter or know where to borrow a little girl (legally 'course)? Wanna have some fun freaking out the neighbors? The officially licensed BioShock EVE Hypo Prop Replica from Play.com is just what you need!

According to this "toy"'s description, "EVE is the lifeblood of the underwater city of Rapture, the setting for Bioshock and Bioshock 2. It is the substance that fuels the bizarre powers of the genetically-engineered splicers' plasmids, and it is the fight to control this precious resource that has nearly destroyed the underwater city. This Play.com exclusive EVE hypo prop replica is based on the in-game models, and features a light-up LED feature for that authentic eerie blue glow!"

Yuck... but still awesomely kewl!

Tuesday, October 27, 2009

BIOSHOCK 2 finally gets a real trailer!

Rapture: the ultimate town without pity. The fallen utopia that brutally demonstrated man's horrific potential without God and law to restrain him.

And it looks like things have gotten even worse in the ten years since the events of BioShock...

BioShock 2 beckons us back under the sea on February 9, 2010.

Tuesday, October 20, 2009

BioShock Big Daddy action figure

For $20 you can now get this latest entry from the "Things We Don't Really Need But Are Lusting For Terribly" file: the BioShock Big Daddy Ultra Deluxe Action Figure! Those big lumbering brutes that once guarded the Little Sisters in Rapture can now be guarding your desktop. Figure comes with full articulation, removable oxygen tank and deadly drill arm. Doesn't look like the helmet is removable though (which might be a good thing).

Click here for more product and ordering info, would you kindly?

Friday, September 18, 2009

BIOSHOCK 2: Coming February 9th, 2010 worldwide

I had a gut feeling this morning after posting the story about BioShock on Windows for $5 that good news was imminent...

Mark your calendars: February 9th, 2010 will herald the release of BioShock 2: the sequel to 2007's mind-rattling first-person shooter. It will be an international debut across Xbox 360, Windows and PlayStation 3.

From the official press release from 2K Games...

Currently in development for the Xbox 360 video game and entertainment system from Microsoft, the PlayStation3 computer entertainment system, and Games for Windows LIVE, BioShock 2 will deliver two unique, yet intertwined experiences that form the perfect blend of explosive first-person shooter combat, compelling storytelling and intense multiplayer action.

Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

Are you ready to return to Rapture? Just four and a half months to go!

Get BIOSHOCK (Windows version) for just $5

The Windows edition of BioShock - a video game so profound that many consider it to be an entirely new form of high-brow literature - is now on sale for five bucks at Direct2Drive. If you've a Windows-based machine and haven't experienced the majesty and horror of the sub-Atlantic metropolis that is Rapture, here's your chance to go in deep for a handful of scratch. It's just one of the games that Direct2Drive is offering at slashed cost to celebrate its fifth anniversary as an online game delivery service. I don't have to tell you how terrific a deal this is, so go get BioShock... would you kindly?

Sunday, August 09, 2009

BIOSHOCK 2 marketing hits the beaches!

BioShock 2 may have been pushed back to next year but that's not keeping 2K's PR team from going to some extraordinary lengths of viral marketing for the much-anticipated game. This past week a mysterious note appeared on the game's teaser site listing numerous beaches around the world and a time to be there... which was yesterday morning.

This was the scene at Australia's Bondi Beach, where BioShock fans found dozens of wine bottles (from Arcadia itself) washed up on the shore. Within each bottle was one of several posters from Rapture, including this advertisement for Andrew Ryan Industries. Kotaku has photos of more discoveries. And wouldn't you know it, but the Rapture wine bottles are already fetching a pretty price on eBay.

BioShock 2 is due sometime next year. Hopefully sooner than later.

Monday, July 13, 2009

Economic downturn hits Rapture! BIOSHOCK 2 delayed!

Not even the sub-Atlantic metropolis of Rapture is safe from the global financial meltdown. In a move that would certainly have Andrew Ryan spinning in his grave had he been given a proper burial, Take-Two Interactive is delaying the release of its much-anticipated BioShock 2, the sequel to the critically-acclaimed 2007 first-person shooter that challenged players' morality as much as it did their aim.

The cause for pushing back the release? To give BioShock 2 more development time and because the retail environment for the near future is being forecast as bleak. The game is now said to be coming out in "fiscal 2010"... which could mean anything. Take-Two's stock dropped a dollar and a half following the news.

Bummer. BioShock 2 was the video game that I was most looking forward to. But I guess in the meantime I'll have to make do with playing the original BioShock again, along with Ghostbusters: The Game (which a lot of people are telling me is very good) and Batman: Arkham Asylum later this summer.

Friday, May 22, 2009

Meet the Big Daddy that you'll play in BIOSHOCK 2 (and game release date?)

It's been known for a few months that in the upcoming BioShock 2 players will be stepping into the boots of the first-ever Big Daddy: the prototype of the ones that you fought in the original BioShock. The cover of the July issue of GamePro reveals the design. And the mag promises to deliver a lot more details when it hits the stands.

(By the way, according to the comments on the above-linked post that's a camera on your Big Daddy's helmet. So research is once again part of a BioShock game.)

Meanwhile, Digital Spy has some more info about BioShock 2's particular moral choices and the first time I've seen a release date given anywhere: October 30th. Just in time for Halloween :-)

Wednesday, May 13, 2009

BIOSHOCK 2 to include multiplayer PREQUEL game (and why I don't like the sound of it)

I'll admit that right now there's not a whole lot of information about this to yet pass final judgment. But I sure hope that 2K Games has taken some things into consideration with this move...

BioShock 2, the upcoming sequel to 2007's haunting and intellect-jarring first-person shooter, will have a multiplayer aspect: something that was absent from the original BioShock. 2K has hired Digital Extremes - a company that has worked on successful titles such as Unreal Tournament and Dark Sector - to concentrate on BioShock 2's multiplayer component. However it has become clear that what Digital Extremes will be doing is not so much a mere "complement" to BioShock 2 as it will be an entire beast of a gaming experience in its own right.

In multiplayer mode you'll have access to "weapons, plasmid and tonic unlocks, so that you'll ultimately be able to kit out your player with hundreds of combinations to compete to earn online experience points."

Sounds good so far. But wait! Here's what's popping up a huge red flag...

The mode will act as a prequel, and it is shaping up to be something of a must-play, as gamers will become test subjects for the plasmids made by Sinclair Solutions, and will have to explore the world of Rapture and see it fall into decadence and, ultimately, into ruin. The wide variety of plasmids and tonics are certain to give birth to a lot of interesting combinations...

Players will step into the shoes of Rapture citizens and learn more about the fall of Rapture as they progress through the experience...

Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up to deliver a fast-paced multiplayer experience.

So multiplayer BioShock 2 is going to provide our first-ever look at what Rapture was like before the cataclysmic events of New Years Eve 1958, when the underwater utopian metropolis finally succumbed to the dark side of human nature and erupted into civil war. As one who loves the lore of BioShock, I can dig that much.

But what about the BioShock fans out there who either can't get in on multiplayer for various reasons, or who simply don't care for this kind of game play?

Are they going to be cheated out of some delicious BioShock history? Will they be punished for their geography or their preference for solo play, and locked out of getting a look at pre-fall Mercury Suites and the Kashmir?

Because I'm one of those myself. I've done online multiplayer "shoot 'em ups" before and yeah they're fun for awhile, but personally I find engaging story and characters in a game like BioShock and Gears of War to be more intriguing. I'd much rather explore the worlds of those games at my own pace, instead of having to constantly worry about some 15-year old hormone machine calling himself "Lance" all the way in Minneapolis sniping me from the shadows so he can up his Xbox Live gamer score.

So are solitary players like myself going to become a segregated class in the social order of Rapture? Are 2K Games and Digital Extremes going to dictate that individuality is undesirable, that we must be collective in our game play?

Somehow I don't think Andrew Ryan would approve of that going on in his city.

And I can't believe that there are many solo-oriented BioShock fans who are going to enjoy that very much either.

I'm not going to ask for multiplayer to be stripped out of BioShock 2. For those who thrive on that sort of video gaming, I will sincerely hope that BioShock 2's will set a whole new standard for multiplaying excellence. But I am going to be anticipating that 2K Games and Digital Extremes have taken "the rest of us" into account, and will give lone players a chance to also fully explore Rapture at the height of its glory.

Sunday, April 26, 2009

Best BIOSHOCK review I've read from the Christian perspective

BioShock is not a video "game". It is more like a brand new kind of high brow literature for the modern age, masquerading as a video game. How many "games" have ever tried to touch on the stark horrifying reality of what human nature is capable of doing in the conscious absence of God?

Heck, there aren't even many movies or TV shows that attempt to do that...

Unfortunately, practically every so-called "Christian video game reviewer" that I've read over the past year has completely ignored the extremely powerful moral underpinnings of BioShock, and instead quickly sought to condemn the game for its graphic violence, its harsh language, and of course none of them have seemed able to help but make very wrong insinuations about the Little Sisters and their relationship to the Big Daddies.

Which is why I want to cast y'all's attention on Jerod Jarvis' review of BioShock, which he wrote for his college's newspaper at Whitworth University. It's an excellent essay and Jerod amply demonstrates that he not only "gets" BioShock, but also why it is a game that should be more widely appreciated by those espousing the Judeo-Christian ethic.

Here's a portion of Jerod's thoughts...

However, it is startlingly, shockingly clear upon one's first entering into Rapture that something went terribly wrong. As the game is explored and the mechanisms of the city's self-destruction are uncovered, the clues increasingly point towards the one thing that Andrew Ryan and his idealists didn't factor in — that human nature is innate, not something impressed upon us by outside influences. Human greed, desire for power and selfishness are not things that religion and government have given us, as Ryan believed — instead, in seeking to escape those things, he instead created a place where they could truly thrive. The sad truth of the matter is that human beings are fundamentally flawed — greed, selfishness, and pride are built into us. Social conventions can certainly mellow these somewhat, but without a true inner heart change, as Christ offers, humans are humans wherever they are.

The truly fascinating aspect of this predicament that the game hints at is found in the gruesome execution scenes of smugglers. Throughout the game, you develop a feeling that Ryan is not fond of smugglers bringing things in from the world above, outside his control, and the crucifixions of these apparent criminals highlight this in tragic fashion. But what is far more interesting is the glimpses into what those smugglers were smuggling: crates of Bibles.

Huh.

So what are the developers saying? That when the world starts collapsing, people turn to religion? I suspect that might have been the point they were trying to make — but their stab in that direction actually illustrates a much stronger, deeper point — when man removes God from the picture, the picture falls apart. Man can only keep up his acting for so long before his true nature begins to reassert himself — and when that happens, when people find themselves at the mercy of their own natures, they turn to things that can change those natures. In this case, in what is either a stroke of genius on the developer's part or an award-winning case of God using people in spite of themselves, the people of Rapture were turning to the truth: the Bible.

Most of the Christian reviews, and even some of the secular reviews, seemed to take the execution of Bible-smugglers as a slam against Christianity. And it is—but it's Andrew Ryan slamming it, not the message of the game. I strongly suspect that this nod to Christianity was unintentional on the part of the developers — listening to interviews and commentaries leads me to believe they weren't gunning for anything deeper than man’s apparent need for a religious crutch when things get hard. But if one takes the time to look deeper, a different message can be found.

Read more of Jerod's review here. And he also asked if I could pass along the link to his blog Duality, featuring even more of his deep musings on modern video games :-)

Monday, March 23, 2009

BIOSHOCK 2 is SEA OF DREAMS (again)

I've seen confusion and misinformation relating to upcoming movies and TV shows, but never like this for an unreleased video game...

Eurogamer is reporting that 2K Games honchos have let it be known that the forthcoming sequel to 2007's mind-blowing BioShock is still being called BioShock 2: Sea of Dreams. Late last week the story got out (originating from another 2K source) that the "Sea of Dreams" was being dropped from the title.

Eurogamer also notes that it will have plenty more to report on the much-awaited sequel in the weeks to come.