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Showing posts with label bioshock 2. Show all posts
Showing posts with label bioshock 2. Show all posts

Wednesday, November 30, 2011

Fan-made BIOSHOCK movie trailer channels all the right vibes!

Okay, I gotta ask: am I the only fan of BioShock who is not really all that jazzed about BioShock Infinite? Because unless that game solidly connects to classic BioShock, I just can't see counting this upcoming game as part of the canon (no offense to Ken Levine). To me BioShock is and always will be about Rapture: that mysterious city on the floor of the northern Atlantic, envisioned by Andrew Ryan to be the ultimate escape from a world surrendering itself to socialism and corrupted religion... before it all went horribly wrong. And there is sooo much more storytelling left in the classic BioShock franchise. I mean, BioShock 2 brought us to, what, 1968? Now you know that eventually the American and Soviet governments are going to come looking for Rapture. And when they do...

Well anyhoo, until we get a proper BioShock 3, behold this awesome fan-made trailer for a BioShock movie, featuring Bobby Darin's "Mack the Knife" as appropriate background score!

Thursday, July 21, 2011

Review of BIOSHOCK: RAPTURE

2007's BioShock is on my short list of all time greatest video games ever. Okay, scratch that: BioShock is not a "video game" at all. It is an entirely new style of storytelling narrative. BioShock is high-brow literature all its own. And like the very best of books, you come away from it more enlightened and driven to ponder than you were before you encountered it. In the mind of Chris Knight, BioShock stands on the same level as George Orwell's Nineteen Eighty-Four and Ayn Rand's Atlas Shrugged. Seriously.

And like those and other classic novels, BioShock is something that many people finish with many different perspectives to wrestle over. My own personal take is that BioShock... and with a theme that continued into its sequel BioShock 2... is a morality tale about what man invariably becomes in the complete and conscious absence of God. Andrew Ryan's sub-Atlantic metropolis of Rapture was meant to be a Utopia where individual capability would be unfettered from the binds of government, religion and "petty morality". Instead it became a fallen ruin: an ultimate monument to man's corrupted nature.

We already knew about the city of Rapture from playing BioShock and BioShock 2. But we never got the full story of how Andrew Ryan built his underwater society... and how it collapsed.

But now we get to find out, because the tale of Rapture's rise and fall has just been published as a novel. And fitting for BioShock, it stands on a higher plane than most other video game-derivative books!

BioShock: Rapture is written by John Shirley, with plenty of input from BioShock creator Ken Levine. And having read it, I cannot recommend it enough for BioShock fans. BioShock: Rapture is a masterful working of the bits and pieces of Rapture's history that we learned throughout the two games, with a healthy dose of real-life history and politics thrown in. The result is a magnificent epic that in truest BioShock fashion leaves it to the reader to arrive at his or her own conclusions about morality.

The novel begins in 1945. Immediately after the dropping of the bombs on Hiroshima and Nagasaki, billionaire industrialist Andrew Ryan has at last become disillusioned with a modern world hellbent on suicide. Ryan - who fled from the Communist revolution in Russia as a child - has also grown disgusted to the point of pathological hatred with the socialistic programs of Roosevelt's New Deal. With apparently no nation on Earth that he can feel at home, Andrew Ryan resolves to make a nation for himself and others who want to live at the discretion of no government or religion.

No doubt everyone who's played a BioShock game has wondered: "How the heck did Ryan build a city on the floor of the North Atlantic?" We find out how in BioShock: Rapture. Yeah there's some "deus ex mechanics" involved (particularly in regard to how Rapture isn't crushed to bits by the intense water pressure) but I found that such concerns were adequately addressed for what is admittedly a work of retro-historical science-fiction. And we also discover how Rapture was populated, per Ryan's peculiar standards. All the characters from the two games that we've come to know and love and all too often hate are there: from Andrew Ryan himself to master plumber Bill McDonagh (who gets quite a fulfilling backstory), on through to Sofia Lamb and the lunatic artist Sander Cohen, who will soon give entirely whole new meaning to the phrase "flaming homosexual".

But there are two factors in particular that come to play a part in the larger tale of Rapture. The first is the man who is known as Frank Fontaine (which is all I'm going to say if you haven't played the game yet). The second is the discovery of ADAM: the substance that makes the gene-changing plasmids possible. It is the plasmids which will eventually intoxicate with power most of the population of Rapture. A population that is growing increasingly restless and frustrated with utopian promises that fail to deliver. So it is that a series of circumstances come into being that lead up to the explosive events of December 31st, 1958: the day that Rapture erupted into civil war.

BioShock: Rapture not only answered questions stemming from my own curiosity about Rapture, it also cleared up quite a lot of material that I was a bit cloudy about. The part about how Fontaine Futuristics was taken over by Ryan was intriguing and illuminating, and that Andrew Ryan - a self-styled champion of capitalism - would become that which he hates most and nationalize an entire industry is an irony that is not lost upon the reader. We also get a better picture of how the Little Sisters came into being... along with their horrifying wardens, the Big Daddies.

BioShock: Rapture is by far one of the more satisfying novels to have sprung from a video game franchise that I have found. John Shirley has performed an elegant job at taking the enormously rich environment of the BioShock games and not only revealing more of the tapestry of Rapture but also reconciling details where such was needed. And just as much as I hope and pray that there will eventually be a true BioShock 3, I find myself very much desiring that this will be but the first of more novels that delve into that beckoning city deep beneath the waters of the Atlantic Ocean. Highly recommended, even if you haven't played BioShock yet!

Wednesday, February 10, 2010

BIOSHOCK 2 is making Chris cry

BioShock 2 went on sale yesterday. I was in line at midnight on Monday evening at the local GameStop to get my copy. I'm still early in the game but it is wildly exceeding my expectations!! There'll be a full review of it up as soon as I finish the game.

But...

...Can somebody PLEASE tell me HOW in the world can I beat the Big Sister?!?

The first Big Daddy that you meet in the game, I was able to take him out easily (probably 'cuz after playing BioShock no less than seven times it had become old hat and I not only knew the tricks but was able to adapt BioShock 2's new weapons to those tactics). And I've got my first Little Sister to harvest the ADAM (which took considerably longer 'cuz those Splicers were coming at us like there was no tomorrow).

Well, I've been stuck in the museum for several hours now because of that Big Sister. She is whipping my butt like no nemesis I've ever fought in a video game.

So I'm putting the call out to anyone who's gotten lucky. All I'm asking is for the best strategy to taking out the Big Sister. Nothing more than that.

If you've gotten past this... thing, feel free to post how you dunnit as a comment :-)

Tuesday, February 02, 2010

BIOSHOCK 2: The Uber Edition!

BioShock 2 finally comes out next Tuesday! Don't even think of buggin' me for the next few days after that, 'cuz Lord willing I will be in line before midnight next Monday evening to get my pre-ordered copy and then spend the rest of the week once again immersed in the sub-Atlantic dystopia of Rapture.

We already knew that 2K Games is coming out with a Special Edition of BioShock 2 and in this video 2K community manager Elizabeth Tobey unboxes the whole package. And then she reveals the BioShock 2 Uber Edition.

Make sure you watch the entire video...

Thursday, November 19, 2009

Box art for BIOSHOCK 2

Don't even think of bugging me about anything come February 9th 'cuz I've already cleared my calendar for that date and Lord willing I'll be spending all of it immersed in BioShock 2. And at last 2K Games has revealed the cover art for the hotly anticipated sequel to the 2007 original first-person shooter that blew minds and won awards all over the place.

I'm really digging the BioShock 2 logo: more decrepit than the one for the first game and now encrusted with barnacles and other sedentary sea life. And look: the Big Daddy is so ticked-off that he's smashed a crack in the game's cover! But what's seriously wigging me out is that... thing... to the left of the Little Sister's head. Is that a group of fish or someone's face?

Just two and a half more months before we get to return to Rapture!

Tuesday, October 27, 2009

BIOSHOCK 2 finally gets a real trailer!

Rapture: the ultimate town without pity. The fallen utopia that brutally demonstrated man's horrific potential without God and law to restrain him.

And it looks like things have gotten even worse in the ten years since the events of BioShock...

BioShock 2 beckons us back under the sea on February 9, 2010.

Friday, September 18, 2009

BIOSHOCK 2: Coming February 9th, 2010 worldwide

I had a gut feeling this morning after posting the story about BioShock on Windows for $5 that good news was imminent...

Mark your calendars: February 9th, 2010 will herald the release of BioShock 2: the sequel to 2007's mind-rattling first-person shooter. It will be an international debut across Xbox 360, Windows and PlayStation 3.

From the official press release from 2K Games...

Currently in development for the Xbox 360 video game and entertainment system from Microsoft, the PlayStation3 computer entertainment system, and Games for Windows LIVE, BioShock 2 will deliver two unique, yet intertwined experiences that form the perfect blend of explosive first-person shooter combat, compelling storytelling and intense multiplayer action.

Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

Are you ready to return to Rapture? Just four and a half months to go!

Sunday, August 09, 2009

BIOSHOCK 2 marketing hits the beaches!

BioShock 2 may have been pushed back to next year but that's not keeping 2K's PR team from going to some extraordinary lengths of viral marketing for the much-anticipated game. This past week a mysterious note appeared on the game's teaser site listing numerous beaches around the world and a time to be there... which was yesterday morning.

This was the scene at Australia's Bondi Beach, where BioShock fans found dozens of wine bottles (from Arcadia itself) washed up on the shore. Within each bottle was one of several posters from Rapture, including this advertisement for Andrew Ryan Industries. Kotaku has photos of more discoveries. And wouldn't you know it, but the Rapture wine bottles are already fetching a pretty price on eBay.

BioShock 2 is due sometime next year. Hopefully sooner than later.

Monday, July 13, 2009

Economic downturn hits Rapture! BIOSHOCK 2 delayed!

Not even the sub-Atlantic metropolis of Rapture is safe from the global financial meltdown. In a move that would certainly have Andrew Ryan spinning in his grave had he been given a proper burial, Take-Two Interactive is delaying the release of its much-anticipated BioShock 2, the sequel to the critically-acclaimed 2007 first-person shooter that challenged players' morality as much as it did their aim.

The cause for pushing back the release? To give BioShock 2 more development time and because the retail environment for the near future is being forecast as bleak. The game is now said to be coming out in "fiscal 2010"... which could mean anything. Take-Two's stock dropped a dollar and a half following the news.

Bummer. BioShock 2 was the video game that I was most looking forward to. But I guess in the meantime I'll have to make do with playing the original BioShock again, along with Ghostbusters: The Game (which a lot of people are telling me is very good) and Batman: Arkham Asylum later this summer.

Friday, May 22, 2009

Meet the Big Daddy that you'll play in BIOSHOCK 2 (and game release date?)

It's been known for a few months that in the upcoming BioShock 2 players will be stepping into the boots of the first-ever Big Daddy: the prototype of the ones that you fought in the original BioShock. The cover of the July issue of GamePro reveals the design. And the mag promises to deliver a lot more details when it hits the stands.

(By the way, according to the comments on the above-linked post that's a camera on your Big Daddy's helmet. So research is once again part of a BioShock game.)

Meanwhile, Digital Spy has some more info about BioShock 2's particular moral choices and the first time I've seen a release date given anywhere: October 30th. Just in time for Halloween :-)

Wednesday, May 13, 2009

BIOSHOCK 2 to include multiplayer PREQUEL game (and why I don't like the sound of it)

I'll admit that right now there's not a whole lot of information about this to yet pass final judgment. But I sure hope that 2K Games has taken some things into consideration with this move...

BioShock 2, the upcoming sequel to 2007's haunting and intellect-jarring first-person shooter, will have a multiplayer aspect: something that was absent from the original BioShock. 2K has hired Digital Extremes - a company that has worked on successful titles such as Unreal Tournament and Dark Sector - to concentrate on BioShock 2's multiplayer component. However it has become clear that what Digital Extremes will be doing is not so much a mere "complement" to BioShock 2 as it will be an entire beast of a gaming experience in its own right.

In multiplayer mode you'll have access to "weapons, plasmid and tonic unlocks, so that you'll ultimately be able to kit out your player with hundreds of combinations to compete to earn online experience points."

Sounds good so far. But wait! Here's what's popping up a huge red flag...

The mode will act as a prequel, and it is shaping up to be something of a must-play, as gamers will become test subjects for the plasmids made by Sinclair Solutions, and will have to explore the world of Rapture and see it fall into decadence and, ultimately, into ruin. The wide variety of plasmids and tonics are certain to give birth to a lot of interesting combinations...

Players will step into the shoes of Rapture citizens and learn more about the fall of Rapture as they progress through the experience...

Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up to deliver a fast-paced multiplayer experience.

So multiplayer BioShock 2 is going to provide our first-ever look at what Rapture was like before the cataclysmic events of New Years Eve 1958, when the underwater utopian metropolis finally succumbed to the dark side of human nature and erupted into civil war. As one who loves the lore of BioShock, I can dig that much.

But what about the BioShock fans out there who either can't get in on multiplayer for various reasons, or who simply don't care for this kind of game play?

Are they going to be cheated out of some delicious BioShock history? Will they be punished for their geography or their preference for solo play, and locked out of getting a look at pre-fall Mercury Suites and the Kashmir?

Because I'm one of those myself. I've done online multiplayer "shoot 'em ups" before and yeah they're fun for awhile, but personally I find engaging story and characters in a game like BioShock and Gears of War to be more intriguing. I'd much rather explore the worlds of those games at my own pace, instead of having to constantly worry about some 15-year old hormone machine calling himself "Lance" all the way in Minneapolis sniping me from the shadows so he can up his Xbox Live gamer score.

So are solitary players like myself going to become a segregated class in the social order of Rapture? Are 2K Games and Digital Extremes going to dictate that individuality is undesirable, that we must be collective in our game play?

Somehow I don't think Andrew Ryan would approve of that going on in his city.

And I can't believe that there are many solo-oriented BioShock fans who are going to enjoy that very much either.

I'm not going to ask for multiplayer to be stripped out of BioShock 2. For those who thrive on that sort of video gaming, I will sincerely hope that BioShock 2's will set a whole new standard for multiplaying excellence. But I am going to be anticipating that 2K Games and Digital Extremes have taken "the rest of us" into account, and will give lone players a chance to also fully explore Rapture at the height of its glory.

Monday, March 23, 2009

BIOSHOCK 2 is SEA OF DREAMS (again)

I've seen confusion and misinformation relating to upcoming movies and TV shows, but never like this for an unreleased video game...

Eurogamer is reporting that 2K Games honchos have let it be known that the forthcoming sequel to 2007's mind-blowing BioShock is still being called BioShock 2: Sea of Dreams. Late last week the story got out (originating from another 2K source) that the "Sea of Dreams" was being dropped from the title.

Eurogamer also notes that it will have plenty more to report on the much-awaited sequel in the weeks to come.

Friday, March 20, 2009

BIOSHOCK 2 is SEA OF DREAMS no longer, will get simultaneous multi-platform release

Ever since that teaser trailer was released this past fall, the upcoming sequel to 2007's BioShock has been called BioShock 2: Sea of Dreams. Now comes word from 2K Games that the "Sea of Dreams" has been dropped from the title. So from now on we can just refer to it as...

"What's in a name?" More like "What's in the game?" So long as it is at least as thrilling and terrifying and thought-provoking as the original BioShock, doesn't matter to me what they choose to call BioShock 2.

And speaking of BioShock 2, 2K has announced that the game - now widely whispered to be coming out this October - will be released for Xbox 360, PlayStation 3 and Windows PC at the same time. Which will make lots of people very very happy :-)

Friday, March 13, 2009

EXTREMELY crazy insane BIOSHOCK 2 news (it's about Big Daddy...)

So the Internets have been burning like mad all day with rumors regarding BioShock 2: Sea of Dreams. The prevailing word since late last night, and what very much upset many people, was word that the iconic Big Daddies - the diving-suit clad monstrosities that protect the Little Sisters in Rapture - would not be in the upcoming sequel to the 2007 first-person shooter.

2K Games came out this afternoon and said that the rumors were false.

A few hours later, we now know that 2K isn't kidding.

Kotaku has broken the news that, in BioShock 2...

You play as a Big Daddy.

In fact, you're the first of the lot, a so-called "renegade" Big Daddy who's on the hunt for a Little Sister of his own, according to a tipster who has the new Game Informer magazine in hand. You'll take out rival Daddies with your huge hand-drill and plasmid powers, claiming their wee sidekicks as your own. Similar to the first BioShock, you can choose to either harvest your Little Sister prize for ADAM or you can adopt her as your own.

That Little Sister comes in handy. She'll harvest ADAM from corpses strewn about Rapture, acting as a warning sign for when the Big Sister—the lithe, lightning fast enemy who will hunt your character throughout the game—has you in her sights. Based on her description, it sounds like she'll one hell of a fight.

From what we've heard, players will have access to all the things that made the Big Daddy such a menace in BioShock, with the character upgrades and options available in the first game expanded to keep things interesting. More details can be found in the new issue of Game Informer, which will be appearing in subscriber hands any second now.

And Gameyko has snagged a few more details along with pics of the GameInformer magazine exclusive about BioShock 2. The one on the right indeed shows the player with the drill arm of the "Bouncer"-type Big Daddy.

Hurm... don't know what to think about this. I love BioShock, have become a huge fan of its thought-provoking lore. But the notion of playing as a Big Daddy... aren't those things intended to be big dumb brutes that are no longer fully human?

But as good as BioShock was, I'll trust Ken Levine and the crew at 2K to deliver the goods. Even if, at the moment, this looks to be a most bewildering role that they are set to land the players into :-)

Wednesday, March 11, 2009

BIOSHOCK 2: Behold the Big Sister!

This blog was already becoming non-stop Watchmen for the past several weeks. Now it's wall-to-wall BioShock 2: Sea of Dreams coverage that threatens to dominate for the next several months. I was working on some more serious stuff when a few e-mails came in screaming about the cover of GameInformer's April issue.

Take a gander at the Big Sister:

According to one report, the Big Sisters are "amazonian version(s) of the Big Daddy, wearing similar, though svelter, gear" and that they will be "faster and sleeker" than Big Daddies.

So if you're a fan of the BioShock mythos, you're probably wondering as much as I am right now: where do Big Sisters come from? We already know the story of the Big Daddies and the original Little Sisters. Nowhere in the original BioShock was it ever hinted that there might be a female version of the Big Daddy.

I wonder if there's a Big Momma somewhere in Rapture...

Tuesday, March 10, 2009

2K Games launches tantalizing teaser site for BIOSHOCK 2: SEA OF DREAMS

It is 1967. Seven years after Andrew Ryan's sub-Atlantic utopian metropolis of Rapture collapsed into ruin.

And in coastal communities across western Europe, little girls have begun to mysteriously disappear. The only clues connected to the vanishings being mysterious red lights glimpsed by eyewitnesses, and unusual boot prints on the beaches.

The people at 2K Games are certainly being subtle in giving us any idea about what's in store with BioShock 2: Sea of Dreams, the upcoming sequel to 2007's BioShock: considered by many to be the greatest video game of the modern era. A few days ago the teaser site SomethingInTheSea.com emerged from the depths. On it you can find numerous newspaper clippings and photographs related to the disappearances of the children. Among the most intriguing: a handmade doll that those who played BioShock will instantly recognize as being a plush version of the Big Daddy.

No release date has been announced, but there's no doubt that 2K won't have to ask us kindly to buy it when it comes out :-)

Thursday, January 08, 2009

2K boss sez: BIOSHOCK could spawn five sequels

Christoph Hartmann, worldwide president of 2K, has claimed in an interview with MCV that BioShock, which some have called the best video game ever created, might possibly lead to five sequels! In the interview Hartmann likens the BioShock brand to the Star Wars franchise... but also notes that 2K must be wary of milking BioShock with too much commercialism.

I finished BioShock for the third time the other night, and even knowing the story and the big plot twist, it has still lost none of its potency. I think that Rapture - the vast underwater city that is the setting of BioShock - is one of the greatest and most fully-realized environments created for a work of fiction. But I'm scratching my head at how Hartmann and 2K are already conceiving of five more games to offshoot from the original. Most fans of BioShock that I've spoken to have said that they'd like to see a prequel at some point: a game that shows us life in Rapture leading up to and taking place during the events of New Years Eve 1958, when the oceanic metropolis collapsed into the total chaos of civil war.

The first sequel, BioShock 2: Sea of Dreams, is due to be released this coming fall.

Tuesday, October 28, 2008

The teaser for BIOSHOCK 2: SEA OF DREAMS

I have a confession to make...

Ever since first playing it this past March, I have become absolutely addicted to the video game BioShock.

Actually, "addicted" isn't the right word at all. "Enchanted", "enthralled", "captivated", or something to that effect would be much more apropos. The game finally arrived on PlayStation 3 this past week and owners of that system are finally getting to discover what Xbox 360 folks (like me) have known for some time now: that BioShock might be the most beautiful and thought-provoking video game yet produced. Let's face it: a game that examines with cold brutality what human nature is capable of doing in the absence of God and higher morality is certainly going to be cut from a different cloth than the rest.

So I've played BioShock all the way through three times now, always getting to the "good" ending 'cuz I just can't bring myself to harvest any of the Little Sisters, and all the while coming up with new ways to try to take out the Big Daddies protecting them. Some nights I even dream of Rapture: the underwater city that is the setting of BioShock.

And speaking of dreams of BioShock...

If you get all the way through the PlayStation 3 edition of BioShock, you unlock the following teaser for BioShock 2: Sea of Dreams, due out next year. Would you kindly hit the "play" button and commence to arousing your curiosity:

Two things stick out from this spot to me: first, that's apparently a Little Sister, now quite a few years older. And then the BioShock 2 logo is encrusted with barnacles and sea rot... so perhaps that means a return to Rapture several years after the original game. 2K (the company that produced BioShock) has hinted that BioShock 2 will be both a sequel and a prequel, so maybe we'll also get to at last witness the terrible events of the night of New Years Eve 1958, when the society of Rapture self-destructed.

Can't wait to play this! :-)