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Showing posts with label doom. Show all posts
Showing posts with label doom. Show all posts

Sunday, December 10, 2023

DOOM is thirty years old today!

Doom, arguably the most installed piece of software in the history of anything, today celebrates the thirtieth anniversary of its release.

It was at 12:01 AM on the morning of December 10th, 1993 that the team at id Software uploaded the first one-third of the game - the shareware version - to an FTP server at the University of Wisconsin at Madison.  Within minutes wanna-be players crashed the school's system as everyone and their brother (and a few sisters) tried to get Doom.  Hours later and campuses around the world were banning the game's network play capability, it was such a resource hog.

By the end of that first day it was very obviously clear: the world was Doomed.  It wasn't long afterward that the id Software staff started getting sales of the full game to the tune of a hundred THOUSAND dollars a day.

And it wasn't just the high school and college crowd that was playing Doom: it was people from all walks of life.  Young and old.  Students and professionals.  Especially when it came to the game's revolutionary multiplayer component.  Doom was the great leveler after death itself.  In a perfect world there would be no wars: only games of Doom to prove one's skill.

My first exposure to Doom came a few months later, when a friend brought over a box containing the shareware version that he had found at K-Mart for like a dollar.  This was still a time when most homes in America didn't have Internet and consequently no FTP access, so id also distributed the shareware edition in boxes for the cost of packaging.  Johnny's own computer was having problems running it, but maybe mine would.  We were sharing rides to the community college for a history class on Tuesday nights.  After I returned home that evening I installed Doom on the 486-SX system that I had gotten for Christmas.


Doom was a little overwhelming at first.  Also plenty violent.  I didn't honestly know what to make of it when I initially cranked it up, and there was school work and my job at the nearby seafood restaurant for most of the weekend.  But on Sunday afternoon I gave Doom another shot.  It sucked me in hard and refused to let go.  I was firing at anything and everything that moved.  By the time I found the chainsaw I was grinning like a maniac.  Dad walked past my door and looked in to see what I was doing.  He saw me blasting those Imps away with the shotgun and just sort-of shook his head in disbelief.  Later on he watched me sawing into the demons and I like to think he found it pretty amusing.  Just as I was finding that killing off hordes of the undead was a GREAT stress reliever after all.

It wasn't long after that when I sent a check off to Texas.  A week or so later the full version of Doom - containing version 1.666 - arrived at my door.  By that time I had conquered "Knee Deep In The Dead" many times on the various difficulties.  Now it was time at last to wade upon "The Shores Of Hell" on my way to "Inferno".

And then came the discovery that id Software had made the game almost completely customizable!  People had figured out how to create their own levels, edit and add-in new graphics, change up the sounds and music... pretty much anything pertaining to the game's environment.  That first night I tried an add-on, when I UNZIP-ped a WAD (acronym for "Where's All the Data?") file and changed the Baron of Hell into Barney the Dinosaur... that just lit a fire under me to find and collect EVERY add-on file that I could locate.  I think my favorite custom level was "Deimos Subway": a very well-designed board imitating a train station along with a catchy tune for background music.  There was the WAD that added sounds from Monty Python and the Holy Grail.  And there is also no forgetting the various WADs that added classical MIDI music to the game.  All very clever (and often very funny) stuff.  Although I kind of harbor doubts that many people these days would be comfortable with loading the COSBY.WAD before starting the game...

Wow.  Thirty years.  So much has happened both in personal time and across the realm of video/computer gaming.  But even today, that first one-third of Doom is with us as much as ever.  Ports of the game have been made for everything from calculators to refrigerator doors to home pregnancy tests to John Deere tractors.  It's become an unofficial mantra of the coding sector: "It's not a computer if it doesn't run Doom."

And I would be remiss if I did not admit that every so often I find myself playing original Doom again.  There's just something about this game that charms the player and leaves an indelible mark on one's cerebral pleasure center.  I've played a lot of so-called "Doom-clones", but it's the original game which the game-oriented part of my personal entertainment proclivity owes its allegiance to.

Time has proven that it is true: "Doom will never die.  Only its players will."

So Happy Thirtieth Birthday to Doom!  May we be playing it for another thirty!



Sunday, February 03, 2013

Obama gets DOOMed

I couldn't help myself. You might say the "id" within me was irresistible.

You know that photo the White House released of President Obama "skeet-shooting" at Camp David? Yeah: the one the White House also warned us peons against "manipulating" a'la Photoshop.

It was begging to be done though. Here is Barack Obama fighting off the legions of Hell...

"Gun-free zones" are no deterrence to Imps, Cacodemons and Former Human Sergeants.

And in place of Doom-guy's face I put Dianne Feinstein. Hey, she has to have her gun too, right?

Wednesday, December 10, 2008

DOOM: Fifteen years of Hell on Earth

Fifteen years ago this morning, on December 10th, 1993, id Software uploaded a zipped-up file to a bulletin board system and an FTP archive on the Internet. The file contained the setup, executable and WAD for the shareware version of the first official release of a new computer game called Doom.

And video games haven't been the same since.

Yeah, Wolfenstein 3D (also an id Software product) is generally considered to have been the original first-person shooter. But Doom was the one that really made everybody stand up and take notice. Being thrown into the part of a Space Marine on a Martian moonbase who must fend off hordes of demons from Hell itself was wildly addictive fun. Some estimate that the original free shareware episode of Doom, "Knee Deep in the Dead", is the most installed piece of entertainment software in history. That the game was so easily modifiable (I still laugh whenever I think of the "Barney the Dinosaur" mod) is no doubt the biggest reason why Doom, a decade and a half later, is still being vigorously played. Doom became its own industry, just as at the same time it changed the video game industry forever.

I'll never forget the first time I played it. My good friend Johnny Yow came over one evening so we could carpool to an evening history class. He told me to "give this a try" and handed me a box containing the disks for the Doom shareware game. When I got back that evening I installed it, started playing... and it was like 2 in the morning before I quit for the night. The next evening I showed Dad how I had found the chainsaw and was using it to slice up the bad guys. Hee-hee-hee... I won't forget how he shook his head at seeing that, either :-)

Think I'll celebrate the occasion in style this morning by playing a few rounds of Doom on my Xbox 360.

Monday, September 24, 2007

Music from Doom on a piano

Another awesome YouTube find (actually Doomworld gets credit for the discovery). It's a video of a guy playing a lot of the theme music from Doom on his piano! This was worth posting just for his rendition of E1M1 (to this day the most pounding/driven theme from a video game I've ever heard).

Saturday, March 17, 2007

Doom, Super Mario Bros. 3 deemed "historically significant"

Last week, a committee that had been working on it for some time announced ten of the most culturally significant video games of all time. It's similar to the National Film Registry that's run by the Library of Congress. On the list of games deemed to have historical value: Tetris, Zork, Super Mario Bros. 3, SimCity, the Warcraft series, and... get this... Doom! Yes, Doom is among the first video games to be listed as having made an impact on culture and history. But as a longtime Doom-er, I knew that already. As is often said among Doom-aholics: "Doom will never die... only it's players will".

It's a good list. But if it ever gets expanded upon I think that we should see The Legend of Zelda (the original NES game), Pitfall II and Wing Commander added to it. Heh-heh, Wing Commander: now there is a game franchise that I would love to see return in a big way!