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Showing posts with label first person shooter. Show all posts
Showing posts with label first person shooter. Show all posts

Saturday, May 27, 2023

Warhammer 40,000: Boltgun: Carnage-filled fun for gamers of a certain age (and other people too!)

This coming December will mark thirty years since the original computer game Doom was released by id Software.  Gadzooks!!  Where did all that time go to?!?  Well, Doom sucked me in hard and refused to release its grip.  There had been a few first-person shooters before, notably id's own Wolfenstein 3-D.  But it was Doom that showed off the REAL potential of the genre.  And it broke the ground for other high-drama atmospheric entries in the category, like Star Wars: Dark Forces, Duke Nukem 3-D, and Quake.  Those in turn showed the way for more advanced games in the forthcoming generations, such as Halo and Call of Duty.

But no matter how advanced home computers and gaming consoles have become, my heart belongs to 1993's Doom and its contemporaries.  Especially for how editable it was, and it seemed like everyone and their brother was creating WAD files containing new graphics (my favorite is still the one that turned the Baron of Hell into Barney the Dinosaur), or sounds and music, right on up to new maps to play in.  Yes, the music was MIDI and the graphics were REALLY pixelated when you got up close to an element like scenery or an attacking monster... but that was just part of the charm.  Part of why I and many others came to love those games.

Well, a few weeks ago I heard about Warhammer 40,000: Boltgun, from Auroch Digital.  And what grabbed my attention was that it was created in the very same style of the Nineties-era first person shooters like Doom.  The game came out a few days ago and lo and behold a friend gifted it to me on Steam (where it's currently priced around twenty bucks).  So I installed Boltgun and played around with it.

Friends, that evening I felt what it was like to have played Doom for the very first time all those decades ago.  Auroch took the Warhammer 40,000 franchise and gave it a game it didn't know it needed.  If you're a "gamer of a certain age" who was among the first to play classic shooters, you will LOVE Boltgun.

The game has you playing a member of the Ultramarines chapter of the Adeptus Astartes (faux Imperial lingua franca for Space Marines).  If you ever played the Space Marine third-person game, you'll be especially delighted to learn that Boltgun takes place following that tale (and before the upcoming Space Marine II).  Your well-enhanced warrior, Malum Caedo, finds himself on the forge world of Graia.  Just like those Union Aerospace scientists did in Doom, it seems that the local techpriests got to messin' around with stuff they shouldn't have and opened a portal to Hel... I mean, the Warp.  Demons and mutant heretics and traitor marines have come through and are threatening the planet and all around it.  So as Caedo, you set out to make things right... by shootin', explodin', and chainsawin' every thing that's in your way.

Boltgun is an intense game, and the blocky pixelated blood and gore that splatters across your screen is all the more like enjoying a classic again.  Befitting a Warhammer 40,000 product, it is unfettered chaos and wreckage that will have you attacking anything and everything that moves.  I've gotten pretty good at taking aim with the selected firearm (mostly the boltgun) at relatively far targets, then rushing in to chainsword the baddie and any surrounding renegades.  It was like when I was playing Doom for the first time and came upon the chainsaw: Dad was walking past my room and had to see what I was giggling about.  I got the sense that he thought it was pretty gruesome (but also kind of funny).  Lord only knows what he would think of modern gaming.

I'm only three levels into the game, but felt it was already worth recommending to all two of this blog's readers.  I've been pretty well entertained by Boltgun so far.  What I would VERY much like to see however is for Auroch (provided that Games Workshop approves the concept) to open the game up for editing, just like we could do with many of the more popular first-person shooters of that epoch.  At the very least the studio could produce some add-on campaigns.  I would DEFINITELY pay to have Boltgun pitting the player against the Orks, or Tyranids (which reminds me of that legendary megaWAD that transformed Doom into the movie Aliens).

If you have fond memories of the gaming of thirty-some years ago, I think you'll like Boltgun.  It may also entice younger gamers to look around at the titles we had back then and give them a try also.

Warhammer 40,000: Boltgun can be found for purchase on Steam, again for about twenty bucks.  Not a bad deal if you're looking for something to vent a little angst and tension without having to shoot at the wall like Sherlock did.



Friday, August 07, 2009

Playing HALF-LIFE... with REAL guns!

The techies at Waterloo Labs in Austin, Texas are putting "shooter" into the first-person shooter game... literally! Using accelerometers, a big sheet of drywall and computer triangulation, they've made it possible to play a FPS like Half-Life with actual firearms and other physical weapons!

Behold the carnage...

I'd love to play Doom like this, but knowing me I'd just wind up chainsawing the drywall to pieces not long into Episode 1 Mission 2 :-P

Saturday, May 31, 2008

A cool (and free) technical idea for the Nintendo Wii

This morning I was having a workout on Wii Fit (here's my initial review). My personal regimen right now is some strength training, some yoga and a lot of hard aerobic activity, followed by the "fun" stuff like the Ski Jump. That and the Ski Slalom might be the most addictive activities of the entire package... but Lisa swears that Bubble River will have you just as hooked.

Part of the aerobics that I'm doing right now is Jogging the long distance. It's really clever how this works: you don't use the Wii Balance Board at all. You just put the Wii Remote in your pocket (or if your pants lack pockets you can just hold the Remote in your hand) and then you start jogging in place. If you keep a brisk pace while swinging your arms in good wide circles you can work up a serious sweat. And all the while, the Wii is picking up your relative speed by how much the Remote in your pocket or hand jiggles about.

It's this use of the Wii's sensing technology that got me thinking...

Imagine a first-person shooter game like Doom or Halo for the Wii. Imagine having one Wii Remote that you use to aim like a gun at whatever it is on screen that you intend to shoot at. Now imagine two other Wii Remotes, one in each side pocket of a pair of pants that you are wearing. And to play the game you have to literally run through the map shooting at whatever bad guys there are while running and possibly even ducking for cover. The Wii will be picking up all of this movement as you play, including changes in body position and change of direction/speed (your velocity) as you run through the map. It would be like putting yourself directly in a game such as Gears of War... but instead of using a standard hand-held controller, your entire body - from your toes to your trigger finger - would control your in-game persona.

Can you imagine how much fun that would be? To say nothing of the workout that a person would be getting while probably not even realizing it.

There would be a few minor drawbacks for such a system though, but I think those might be fairly negligible. The most obvious is that to work like this the player must own three Wii Remotes. And there could be no multiplayer per this system. But with some minor tweaking, Nintendo programmers or whatever other company that makes this game could add the option of playing with only one Wii Remote along with a gun accessory and the Nunchuk add-on, and then possibly four players could do this at the same time. Or one Wii Remote could be placed in a pocket and pick up running while the Nunchuk controls movement and the Wii Remote operates aiming and firing, in which case two friends really could be running around shooting at each other.

That might even rival Boxing on Wii Sports for two-player fun on the Nintendo Wii!

If anyone at Nintendo or some other video game studio reads this and wants to play with it, feel free to do so. I'm not looking for any compensation for the idea. It just seemed like too neat a concept to not put out there and see if somebody could work with it. If this ever does become a Wii game, I would absolutely be the first in line to buy a copy (provided that everything else in the game was well-designed too, like the engine and graphics and sound and the story, etc. :-).