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Showing posts with label starcraft. Show all posts
Showing posts with label starcraft. Show all posts

Wednesday, October 17, 2012

io9 features sci-fi inspired political ads. Take a wild guess which one made the list...

Behold the 8 Weirdest Real-Life Science Fiction Political Ads as assembled by popular geeky/techy website io9.

And yes, that school board commercial of mine from 2006 is on the list.

But check out this ad - also inspired by Star Wars - that West Virginia Governor Joe Manchin aired when he successfully ran for re-election two years ago...

Hey, Manchin shot a TIE Fighter out of the sky with a rifle! That's a hella lot better shootin' than the Imperial Stormtroopers ever did.

But John Waite of Spokane, Washington blows away everybody with what he did when he ran for city council. The comic book store owner campaigned while wearing a full set of space marine armor from the StarCraft computer game series! Nevermind Spokane City Council: we should send Waite to Washington D.C.: that whole town is overrun with worse than the Zerg ever were.

Blast on over to io9 for more. And tip o' the hat to good friend Todd Williard for finding this!

Friday, February 18, 2011

Didja know that STARCRAFT II don't run so well on multi-core systems?

Well, you do now! But be of good cheer: I'm about to tell you how to fix that.

I've had StarCraft II for awhile now, but haven't played even anywhere close to finishing the first campaign. Among other reasons, I've been frustrated by what I have been certain is too slow performance for the high-end rig I've got it installed on. And yesterday, I finally set out to find out why (or if I was even right about that).

Turns out that StarCraft II doesn't like multiple CPUs all that well. Optimally it should be running on two cores, not three or four. So Yours Truly went searching for a way to bring it down to operating on only two processors. Lo and behold: it can be done! Start up StarCraft II from the desktop, then bring up Task Manager (usually done through CTRL+ALT+Delete), go to the sc2.exe process and right-click on it and look for "Set Affinity". From here you can specify which CPUs you want to run the game on and which ones to turn off.

I tried it yesterday and the game performed significantly faster than it had before.

But, there was one hitch: every time the game is exited, doing Set Affinity through Task Manager must be done all over again. Leaving the program causes CPU affinity to revert to the default four cores (or whatever is the number of cores on your computer).

This is the kind of problem that, I can sometimes be awake for days trying to solve. I just don't like it when I've a gut feeling that a technical issue can be resolved, given enough time and thinkin' about it.

Well dear readers, a short while ago I came across a fix.

Actually, good friend Adam Smith located the substance of the solution, so credit goes to where it must :-) If you're trying to get StarCraft II - or any program that might run faster on one or two cores instead of four or five or seven - downshifted from too much processing power, then PriFinitty is the tool you need. PriFinitty (currently at version 2.47) sets affinity for whatever executable programs you need to do it for, and it keeps the affinity settings in a profile that loads automatically whenever you launch PriFinitty (which can be set to load at startup). I set StarCraft II to use CPUs 2 and 3, ignoring the rest, and it worked beautifully! Then I exited the game, and re-launched it. The affinity settings were still binding just those two cores! So... color me impressed :-)

There is just one thing that I need to say about using PriFinitty with StarCraft II: you should have PriFinitty set affinity for both "starcraft ii.exe" and "sc2.exe". But there are more than one version of sc2.exe to consider: they're all in the Versions folder of the StarCraft II main folder. And then you'll have to look in the folders in the Versions folder that say "Base..." (my install has six of 'em currently). So, I'd recommend going into all of the Base* folders, and adding each sc2.exe to your PriFinitty profile and adjusting the affinity for each. Y'know, just to be on the safe side. I don't see how doing it to any extra sc2 executables is going to do any harm.

Then make sure that PriFinitty is running in the background with your profile and launch StarCraft II and prepare to take the fight to the Zerg faster than ever!

(And a tip o' the hat to Adam Smith for pointing me toward PriFinnity :-)

Friday, January 21, 2011

Blizzard stops, then allows "World of StarCraft" mod

Now this could be a story about copyright issues that may wind up having a very happy ending...

It all starts with one Ryan Winzen, a 25-year old artist who claims to have no inclination toward video game programming but who has been creating custom maps for Blizzard's Warcraft and StarCraft games since he was 13.

A few days ago Ryan sent shockwaves across the Intertubes when he went public with a lil' project that he's been working on...

Yup, "World of StarCraft"! Ryan is using the in-game editor and assets to create a StarCraft II mod that is... well, World of StarCraft. And it's exactly what you're thinking it is: a massively multiplayer online game that does for StarCraft what Blizzard's mega-popular World of Warcraft has done for the company's other well-known franchise.

Remember: Ryan used the StarCraft II editor and the game's own assets to pull this off. Which is something that everyone thought was what Blizzard allowed... nay, encouraged from its player base.

There was a proof of concept video that Ryan posted on YouTube. I didn't get a chance to see it but the blogosphere is abuzz about how crazy awesome Ryan's skillz are!

Unfortunately, it wasn't online for long before Blizzard's parent company Activision had it taken down and hit Ryan with a cease and desist order! But by then the word was on the street about the World of StarCraft mod. And... well... it fast turned into a PR problem for Activision.

So here's the good news: Blizzard has announced that it has no intention of halting Ryan from working on World of StarCraft. The company clarified that it does encourage the StarCraft player community to use the games' editors to express themselves creatively. And not only that, but for his daring and initiative Ryan Winzen has been invited to visit the Blizzard campus and meet the development staff! Ryan has also apparently been approached by another video game company that has expressed interested in working with him (read that as: "potential career opportunity").

Very neat outcome for Ryan. Here's hoping that he goes far :-)