Fittingly, tomorrow will herald the arrival of Halo: Combat Evolved Anniversary in stores. It's the original game with remastered graphics for the high-def Xbox 360 (and you can even switch between the look of the 2001 Xbox game and compare it to the shiny new veneer). But one clever dude named Ed Fries has decided to go really old-school in the classiest way possible: adapting Halo: Combat Evolved as an Atari 2600 game! Yes it's true: Halo 2600 lets you guide Master Chief along on the surface of Halo in his fight against Grunts, Elites and other forces of the dreaded Covenant in all the glorious graphics that 1977's technology had to offer. It's quite a charming lil' conversion, be you a die-hard Halo fan or nostalgic for the 2600 (or both, like me :-) Check it out!
Monday, November 14, 2011
HALO: COMBAT EVOLVED for the Atari 2600
Friday, September 23, 2011
In the wee hours of this morning, I finished GEARS OF WAR 3
It's taken me twelve hours to mull things over about it.
So here's what I'm gonna say about it...
Darn you Cliff Bleszinski!! Because of you and your team at Epic Games, you made this grown dude cry harder than I have because of any work of art in... maybe ever.
That... was effective. The entire whole heapin' thing. I mean the complete Gears Of War experience: from Dom breaking Marcus out of prison in the very first scene of the first game, through to that touching final shot at the end of Gears Of War 3. Along with everything in between.
Not everything was answered. In fact, I can think of quite a lot of outstanding questions that remain. But you know what? After finishing this final chapter of the story of Marcus Fenix and Delta Squad, it doesn't bother me at all that those mysteries haven't been adequately addressed (yet).
Because in the final analysis, this is a story about true brotherhood. It's a story about family, and what we find ourselves doing for that family. Making this game focused on answering lingering questions would have taken us out of that sense of family. Gears Of War is a saga about very realistic characters, with all of the strengths and weaknesses that any of us have.
And I can't think of any other video game series that has compelled us to experience the human condition in all it's fulness. Or elicited this sense of catharsis.
A solid and wildly satisfying end to a genuinely epic tale. Easily the single best experience that I've ever had playing a video game.
Nothing else to say, except... bring on Gears Of War 4!
Thursday, September 15, 2011
Review of Steve Jablonsky's GEARS OF WAR 3: THE SOUNDTRACK CD!
But a package arrived in the mail this week: a copy of the CD of Gears of War 3: The Soundtrack, composed by Steve Jablonsky.
Hmmmm. The score CD for the next Gears of War game. Composed by the dude who did the score for Gears of War 2, the Transformers movies and a bunch of other great stuff! Y'all think I'm not gonna review this bad boy?!
The thing is, I can listen to this abundawonderful score all I want... as I already have! But until I play the game itself, there's nothing to put this music in context with. I've done reviews of Jablonsky's Transformers scores and posted a review of Gears of War 2: The Soundtrack three years ago.
But writing a review of a Steve Jablonsky album without first experiencing the work that it's been composed for? That's a new one...
Okay so here's what I wound up doing. I set this CD a'playing and as each track ran, I composed my thoughts for it. So what you're about to see is something of a "running commentary" for the score.
I'll preface that stream of consciousness by saying this: that Gears of War 3: The Soundtrack is already one of my favorite scores for any medium! This album easily represents Steve Jablonsky's finest work to date. His Gears of War 2 score was already one of the most-played on my iPod (it's terrific listening for when you're in the chair at the dentist's office) and for Gears of War 3, the man has ratcheted up his game to intense new heights of instrumental emotion. Jablonsky's work on the previous game garnered great acclaim and some awards... but what he has turned in for Gears of War 3 will arguably set a whole new standard for the art of video game music. This is legendary accompaniment for a legendary saga.
Awright well, on with the tracks!
1. “Restless” – Some subdued strings building up to... something. Trailing off with a nice bit of piano.Gears of War 3: The Soundtrack by Steve Jablonsky is published by Sumthing Else Music Works, and will be available on September 20th from Amazon.com and other fine retailers. But if you just can't wait, you'll be pleased to know that it's already available via Apple's iTunes Store! So you can buy it now and buy it next week too (hey, I wound up getting it from iTunes as well as the nice shiny physical media currently and legally in my grubby lil' paws).2. “Gears Keep Turning” – This must be the “main” theme music of the game. The now-familiar Gears of War titles that Jablonsky so beautifully elaborated upon in Gears of War 2, given a drastically industrial tone. LOVE THIS TRACK!!
3. “Meanwhile Below Deck” – Lot of rising tension. About what, I haven’t a clue. Brief but wicked.
4. “Stalk City” – Having read all of Karen Traviss’ Gears of War novels (including Coalition’s End released last month) I’ve a pretty darned good idea what’s going on here. The Lambent are coming, people... and now we have proper music for it!
5. “High Seas Tension” – A bit sneaky and espionage-ish. Why am I thinking of Chairman Prescott when I listen to this?
6. “Infected Large and Hungry” – Hard, harsh, fast and riveting! Whatever this is music for, it sounds honkin’ big and pure angry. No doubt something that needs to be killed in the worst way...
7. “Marcus’ Rock” – More industrial with lots of heavy drums. Well, it’s a track named for a heavy guy, ain’t it?
8. “Calm before Chaos” – A quieter piece with underlying menace.
9. “Bridge Too Far Indeed” – Probably a track for an extended action sequence in the game with heaps of frantic. At 3:42 this is the longest track of the CD so far.
10. “Those Aren’t Stranded” – A piece with an urban edge to it. Can’t help but wonder if this might be used with Ice T’s character somehow...
11. “Forever Omen” – One word has come to best describe the Gears of War saga in my mind as this story has progressed over the past five years: “desperation”. This track, more than anything else on the CD thus far, evokes that sense of dread and increasing hopelessness. A beautiful and provocative piece.
12. “Hanover’s Favorite Son” – Didn’t Augustus Cole play thrashball for Hanover? Seem to recall that from the books. So I’m thinking this track has to do with Cole. Starts off surprisingly quiet then uplifts to a very patriotic-sounding crescendo. Another beautiful piece!
13. “Fence House Suicide Pills” – Something terrible is happening alongside this track, and I could write that even if it had been named “Happy Little Squirrels Dancing”.
14. “Ghost Town” – This brings to mind the journey to Mount Kadar and into Nexus from Gears of War 2. Maybe the fight through the ruins of Landown as well.
15. “A Fine Mess” – Most likely something for another crucial battle scene.
16. “Loss of a Leader” – Some mournful segments throughout this piece. But as for which leader (and who or what he/she/it is a leader of) I can’t clearly tell, though there is a COG-ish suggestion to it.
17. “Deadland Dance” – At 5 minutes and 17 seconds this is the longest track of the Gears of War 3 score. Somewhat bifurcated around the 2:20 mark, make of that what you will. The second part is fraught with increasing tension. Love how Jablonsky has worked the Gears of War main theme into this (as he is doing with much of the score already).
18. “Creeping Dread” – This has me thinking of the very first time that I played the original Gears of War, that first level where Dom breaks Marcus out of the Slab.
19. “Hammer Meets Anvil” – The title of this track alone has me giddy! The Hammer of Dawn being used at Anvil Gate perhaps? Hey, I’m stoked simply about the fact that Anvil Gate is reportedly a location in the game! A hard, brooding and threatening piece ending with what could be a countdown chanted by the Locust Horde’s Kantu priests.
20. “Corpser Ambush” – Another action-ish track. I’m guessing it has the player shooting at a Corpser. Maybe even more than one...
21. “Last Resort” – I have no idea what this is supposed to be music for. It’s beautiful, but... it could be set to anything.
22. “Full Circle” – Opens as if it’s written for a dramatic cutscene then quickly jumps to fast-paced action, before resolving into an even deeper and darkly brooding piece and ending with soft piano interlude. Something massively important is taking place here... I can feel it.
23. “Jumped Species Barrier” – That doesn’t sound good. If you’ve read the last two Gears of War novels, then you know that doesn’t sound good at all. This track echoes that.
24. “Ashes Fall Down” – The second-longest track of the CD (4:02). A wrathful piece of sound and fury.
25. “Fathoms Below” – If this is supposed to be “fathoms below” the surface of the ocean, there’s an awful lot of combat taking place down there. Or it could be fathoms below down in the Locust tunnels.
26. “Gasbag Airways” – Does this mean we’re gonna ride a torture barge again? Track continues the fast action pace of the previous few.
27. “Paradise Found” – There is a slightly alien sound to this track. Or at least exotic. And then it ramps up fast and crazy toward... what?!?
28. “Father and Son” – Another track whose title alone makes me eager with anticipation. Listening to it, I honestly can’t help but envision Marcus Fenix and his father Adam Fenix having their reunion. Gears of War has become a multi-generational epic on the same level as Star Wars and Harry Potter (not to mention The Godfather saga). This piece resonates that quality.
29. “Fury of the Tempest” – Stormy and apocalyptic. Full of rage.
30. “Live for Me” – A track of tragedy. Reminds me too much of “With Sympathy” from the Gears of War 2 score and if you played that game, you know what scene it was set to. Are we gonna cry just as when we get to this part of Gears of War 3? But no time to be tearful ‘cuz then it finishes on an action-suggestive tone.
31. “Finally a Tomorrow” - WOW!! The chorals alone set this track apart from darn nearly anything else we’ve heard from a Gears of War game. Could it be? Dare we hope that… there really will be a happy ending to this story after all?! Jablonsky is evoking an optimism that we just haven’t heard at ALL in this series. This is the flip side of the coin from the sinking of Jacinto at the end of Gears of War 2. And it sounds stunning!
However it is that you buy it, Gears of War 3: The Soundtrack gets this blogger's highest recommendation! Go get it. Or perish in flame. It's your choice. But, not really.
Thursday, August 19, 2010
Chris sez that LIMBO is SUPER MARIO BROS. as envisioned by David Lynch!
Anyhoo, since I'd committed to only playing through the Dark Knight's exploits during the evening hours, my nighttime gaming needed a new cerebral experience... and Limbo is it! And even though I haven't reached the end of the game, I absolutely must pass along word of it to this blog's readers. Why?
'Cuz Limbo is like Super Mario Bros. had it been envisioned by David Lynch! Yeah, imagine Mario from the same mind that brought us Eraserhead, and that will be Limbo. It's a side-scrolling platform game (something we don't see much of anymore), totally rendered in a Gothic black and white palette and with a bare minimum of background noise. The nameless protagonist - a silhouetted little boy - is bereft of any features save two points of light depicting his eyes. You control him as he sets off to find his lost sister.
And between he and his goal are some of the nastiest, most brutal deaths that I've EVER seen in a video game. So far I've watched our hero be drowned, impaled, decapitated, and numerous other grisly bad ends. The first time he stepped into a steel-jawed trap that took off his head, my mouth couldn't contain the prolonged scream of abject shock that came from my lungs. And Limbo contains many such moments...
Limbo is a testament to how an excellent game (or even a movie or television series) doesn't need a ridiculously exorbitant budget and high-end production values. All it takes is a little creativity and a daring imagination to pull off a memorable experience that will engage, entrance and enchant the player. Limbo is available for 1200 points on the Marketplace for Xbox Live Arcade. HIGHLY RECOMMENDED!
Wednesday, April 16, 2008
Just beat Gears of War

I've had Gears of War for the Xbox 360 since late January, and had to re-start several times because stuff kept coming up and with a video game narrative like Gears of War, I like to play it through with a sense of uninterrupted story.
This was one of the best video games I've ever had the pleasure of experiencing. Gears of War, along with Halo and BioShock (which I've also been playing and will review shortly) represents an exciting future for storytelling: a deep, immersive plot that pulls the player in and makes him or her honestly believe that this is a living, breathing world they are interacting with.
Anyhoo, I had some time this afternoon in-between projects, and decided to have another go at taking out General RAAM: something that's eluded me for two days now. The strategy that finally worked for me against that black-clad freak: use the barricade for cover, stay in the light so that the Kryll won't bother you (I also had to duck when they approached 'cuz otherwise they chew me to shreds) and hit RAAM with the Torque Bow to dissipate the cloud of Kryll that surrounds him. Then quickly switch to the Lancer, aim for RAAM's head and do well-timed Active Reloads whenever possible. With that strategy I was finally able to kill RAAM in about a minute, without taking serious injury or having Dominic hurt too much either. Ironically it was a hit from the Torque Bow - which I was only using to shoo the Kryll away - that delivered the coup de grĂ¢ce to RAAM.
Now it's just a wait 'til November, when Gears of War 2 comes out and continues the story of Marcus Fenix and the rest of Delta Squad in their fight against the Locust. One thing this saga needs that I would have appreciated: some more back-story. Especially for the planet Sera. My theory is that this was a bare-bones colony from Earth that was dropped onto the surface, and in this fictional universe starship travel is a hard premium. So there's not much contact with other human worlds and those on Sera have to fend for themselves, but they've also been able to reach a level of culture and technology on their own that approximates that of 21st Century Earth. And the Locust Horde? Right now I'm thinking those are humans that got exiled early on in Sera's colonization, that "went native" and hooked up with the local wildlife and now years later are back for revenge. Maybe we'll find out more in the sequel.
Worth noting that Gears of War is pretty much a product of the Tarheel State, having been made by Epic Games out of Cary, North Carolina.
Very, very cool game. And a beautiful thing to behold on a 42-inch LCD high-definition screen at maximum resolution :-)
Tuesday, January 08, 2008
Wii are family: The things I do for the women in my life
Yes folks, we have a Wii. And my sister does too!
How did it happen? The Thursday night before Christmas, I went to a GameStop store in Greensboro, where they were due to begin selling vouchers the next day for the Wii (which might have been the hottest item of Christmas 2007). The plan was that you buy the voucher, and your Wii comes in on January 25th. I figured hey, if it's 4 weeks after Christmas that's still okay.
So I got to the store, and lo and behold the nice associates told me that they had some Wiis in stock, that they were going to start selling the next morning.
"I'm not going anywhere," I told them. "I'm gonna be camping outside all night until you guys open tomorrow morning, if that's okay." They said it was fine, and after they left for the night they told me to stay warm and dry (it wasn't quite freezing, but it was cold and due to rain as the night progressed).
I was alone until about 1 a.m. that Friday morning, when another dude who'd come into the store that night arrived to also camp out so that he could get a Wii for his 9-year old son. A few hours later we were joined by two ladies (including one who was getting a Wii for her 67-year old father). Over the course of the next several hours, a few others arrived. The last on the scene before the store opened was a guy from Eden who told us that he and his wife had hit every store between Winston-Salem and Raleigh trying to find a Wii for his grandson.
Just after 8:30 a.m., the GameStop associate who had come to open the store told us that he could start taking us one at at a time, and that they had 11 Wiis that they could sell. And it just so happened that there were exactly 11 people waiting to buy a Wii in line. I was the first through the door, bought the Wii, and exited amid much cheering from my fellow campers! The grandfather from Eden bought the last one.
As soon as I had Lisa's Wii in my car trunk, I got back in line to get a voucher for my sister (they were limiting Wii purchases to one per person, the same with the vouchers). Even these were limited in number. I bought the voucher, and a few days later put it in a small box, wrapped that, and then put it in a series of several other wrapped boxes. When Anita finally got them all open on Christmas morning, there was a Wii voucher for her. But she didn't have to wait so long for it to be redeemed. A few days later, her Wii had already arrived. I delivered it to her during this past weekend.
So how is it? I haven't had much chance to use it so far, 'cuz I've been so busy with other things. But the Nintendo Wii might be the most immersive, challenging and fun video game system that I've ever played with. Lisa is absolutely loving Super Mario Galaxy, and I'm having a ball with Wii Sports (the Boxing game really gives you a strenuous workout!). The Wii also connects to the Internet via our wireless router, and you can check out news and weather when it's on, and even buy new games (that are saved on an SD flash card) through an online Nintendo store. I think Anita was really looking forward to playing with her Wii too: she's a physical therapy doctor, and she's been reading a lot of material about how the Wii is an excellent therapeutic tool.
The Wii wasn't the only video game system we ended up with for Christmas: through circumstances beyond my control (though I'm not regretting it at all), we also received an Xbox 360. So now I can finally play Halo 3 and see how that story wraps up (the ending of Halo 2 is still one of the most frustrating things I've ever seen in any video game). It also came with the Xbox 360 version of Marvel Ultimate Alliance, which I played on the original Xbox last year and it became one of my favorite video games ever. I think Lisa wants us to get Rock Band sometime so that we can jam in our living room, especially when we have friends over.
Now if I can only figure out which system I want to play Star Wars: The Force Unleashed on when it comes out in a few months. Gotta admit: the Wii's ability to swing a lightsaber makes that version pretty tempting... :-)