blizzard games

Diablo III, Blizzard, Activision, Diablo, computer game, Windows, Mac, PlayStation 3, PlayStation 4, always online, offline play

This past summer I wrote about being a newcomer to the Diablo computer games and how much now I wanted to play Diablo III.  The thing is, I’m not happy one bit about the latest entry in the series requiring a constant Internet connection to play, especially being the kind who favors the single-player experience over the multiplayer (true MMOs being the exception).  Ever since Diablo III rolled out last May the game has been plagued with hordes of problems involving the “always online” obligation.  It has made no sense whatsoever and it has been the one major obstacle toward my choosing to invest any money toward this game, and that’s no doubt what’s kept many others from buying it as well.

Now comes word that software studio Blizzard Games and its parent company Activision might – gasp! – have heard the complaints and taken them to heart!  Sorta.  ...

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Late last night I finished Diablo II. That was my first time playing it since the game came out just over a dozen years ago. I chose a Paladin and got him up to level 41 – outfitted with a nice bit o’ kit – before vanquishing the demon Baal at the end of the Lord of Destruction expansion pack.

Now I understand why the Diablo series has captivated millions of players. I also sought out and played – also for the very first time – the original Diablo from 1996 before going headlong into the sequel. I had a Hell (horrible pun intended) of a great time with each!

Unfortunately, unless producer Blizzard Games effects some drastic changes, it looks like it’ll be around 2024, if at all, before I even consider purchasing Diablo III.

So if you’re new to the scene, Diablo III came out two ...

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Now this could be a story about copyright issues that may wind up having a very happy ending…

It all starts with one Ryan Winzen, a 25-year old artist who claims to have no inclination toward video game programming but who has been creating custom maps for Blizzard’s Warcraft and StarCraft games since he was 13.

A few days ago Ryan sent shockwaves across the Intertubes when he went public with a lil’ project that he’s been working on…

Yup, “World of StarCraft”! Ryan is using the in-game editor and assets to create a StarCraft II mod that is… well, World of StarCraft. And it’s exactly what you’re thinking it is: a massively multiplayer online game that does for StarCraft what Blizzard’s mega-popular World of Warcraft has done for the company’s other well-known franchise.

Remember: Ryan used the StarCraft II editor and the game’s own assets to ...

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